Coreldraw graphics suite x7 mac11/10/2022 ![]() The first step is to improve the software, and develop a really powerful version. If not, the best solution is not publish a bad version of CorelDRAW. So, the main problem is to develop a real native and good version of CorelDRAW for Mac. Works fine and the mac users love it, but CorelDRAW on mac never worked The users and the public image of the product. The real problem is not the amount of Mac users, is the perception of Has a Mac version of Painter, altough Mac is a small marketplace, andĪllways update all version for Mac at the same time than Windows. The percentage of Mac users is not the biggest problem. There's no real way to know how much users install CorelDRAW 11 on Mac, since most they uses it on both systems, and there's no way to know how many users installed the program on Mac, since it's the same program for both systems. Most Corel users must use Mac because they work on a company that use only Mac or use Mac as a primary computers, and want to use CorelDRAW. Both Microsoft and Apple wants to be exclusive on some aspects. Of course, is only a matter of programming and all this can change, but this requires time, effort and money, and pay for licences. ![]() The amount of sales is the main argument, but is not the most important.The biggest problem is relative to a program compatibilty, ie FontNavigator, CorelCapture and others doesn't work on Mac OS and newest versions of CorelDRAW uses a Windows' resources thar are not compatible with Macintosh. It's a quick switch if I need to run OSX.ĪND.if you have any version, on either platform, it's well worth upgrading to the latest versions, X3 &/or X4. Works well for me but then I don't mind BootCamp at all. Everything else I do, in small business and charitable organization work, from accounting to graphics to web work to DTP, is Windows only. If I did videos and audio work a lot, then I would probably like the native OS Mac programs better than anything Windows has to offer. don't miss the Mac platform at all for running CorelDRAW 11 (which I never did seriously for more than some test sessions anyway) or anything else for that matter. I've tried CorelDRAW 11 native Mac version but used it exclusively on a Windows platform. All the features and capabilities are there. It runs every bit as good and sometimes, I think better,as on a native Windows only machine. works flawless with XP or VISTA running on top of BootCamp. Having said that, I use various versions of CorelDRAW right up to X4 for Windows on 3 different Macs (MacPro desktop, MacBook Pro, and an iMac. It's enough trouble just to make a Windows only version to kick all kinds of operationally worldclass graphics butt. It would take valuable creative and technical and support resources away from the Windows versions as well. "is nightmare!" to quote a buddy of mine. and for Corel to develop one and then support it. There is just not enough marketshare for Mac only versions (which admittedly could change, but it's unlikely to be significant enough). ![]() especially when it's so easy to run any version on a Windows machine. I doubt, barring riots, disasters, insurrections, and large mushrooming clouds, it'll ever appear native on Macs again. ![]()
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